Printing Instructions
- Print this document double-sided if possible
- Use letter-size paper (8.5" x 11")
- Print at 100% scale (do not fit to page)
- Total pages: Approximately 4-5 pages
DEAD DROP
A trick-taking game of secret communication and covert operations
Overview
Teams use trick-taking to build coded messages, revealing hidden missions only when they can complete them. Success unlocks new elements and drives the game forward.
Components
Component |
Quantity |
Description |
Trick Cards |
60 |
3 normal suits (15 each) + 1 special suit (15). Each card has 4 words on edges, 4 symbols on corners (face), 3 symbols + 1 blank corner (back) |
Mission Decks |
2 |
A deck (20 cards) and B deck (20 cards) |
Location Cards |
Varies |
Large cards showing different rooms |
POI Tokens |
Varies |
People of interest (bartender, scientist, etc.) |
Object Cards |
Varies |
Equipment dealt to rooms |
Team Meeples |
3 |
One per team |
Player Tokens |
Varies |
For marking unlocked elements |
Setup
- Players: 2 (co-op), 4 (2 teams), or 6 (3 teams)
- Initial Layout: Place 3-4 locations, 2-3 POIs, deal objects to rooms
- Mission Setup: Each player draws 1 random card from Mission A and B decks (face down)
- Hands: Each player gets 2 Mission A + 2 Mission B cards as their hand
Round Structure
1. Message Building
Each player adds 1 card from their hand to the shared message area, choosing orientation (word showing) or face-down (symbol showing).
2. Deal Trick Cards
- Deal remaining trick cards evenly
- Each player gets 2 special suit cards
3. Trick-Taking
Play standard trick-taking (follow suit if possible). When a player cannot follow suit, their played card is automatically added to the shared message area, with the player choosing its orientation (word showing or face-down for symbols).
Message Building: Off-suit cards become messages - use this strategically to communicate with your partner or disrupt opponent communications!
Board Actions: Players may take one action on their turn:
- Movement: Move a POI or your team meeple to an adjacent location
- Pick up object: Take an object card from your current location and place it on your player board
- Drop object: Place an object from your player board at your current location
- Attempt mission: Reveal and attempt to complete one of your missions
Special Suit Rule: Can be played anytime, but if you win with a special card, no one may add to the message from that trick.
4. Mission Attempts
Teams may attempt missions by revealing them if they believe requirements are met:
- Required elements must be in same location
- Mission placer cannot reveal their own mission
- All revealed missions are resolved (success = points, failure = equipment)
5. Expansion & Refresh
After successful missions, those teams add new elements (locations/POIs) with their token and shuffle corresponding cards into their Mission deck.
Replace all resolved missions with new ones from hand.
Communication
- Words: Use exact matches or creative interpretations (MOSQUITO = bug)
- Symbols: Standard symbols on card backs, unique symbols on fronts
- Face-down: Shows back with directional words and 3 symbols
- Blank corner: One corner on card back has no symbol (no useful message)
Remember: The art of Dead Drop is in subtle communication. Your teammates must decode your intentions from limited information!
Winning
- Competitive: First team to 9 points, or highest score when any team makes their 5th attempt
- Co-op: Complete 3 missions within the round limit
Equipment
Failed missions become equipment cards with special abilities:
- Movement: Relocate POIs or objects between rooms
- Removal: Remove POIs or locations from play (making missions easier)
- Communication: Extra message cards or symbol manipulation
- Timing: Play abilities during specific phases
Scoring
- 1 point per mission card
- +1 bonus if both mission cards completed
- Failed missions become equipment for future rounds
Quick Reference
Round Phases
- Message Building
- Deal Cards
- Trick-Taking
- Mission Attempts
- Expansion
Card Information
- 4 Words (edges)
- 4 Symbols (face corners)
- 3 Symbols + 1 Blank (back)
- Special suit disrupts
Board Actions
- Move POI/meeple
- Pick up object
- Drop object
- Attempt mission
One action per turn
Victory Conditions
- Competitive: 9 points
- Co-op: 3 missions
- Equipment from failures