A Trick-Taking Dungeon Adventure for 1-5 Players
Designed by Shawn Storie, Jonathan Leistiko, and Blake Crawford
In Tricky Quest, players form an adventuring party delving into a dangerous dungeon. Combat is resolved through trick-taking, where monsters lead tricks and players must balance winning tricks (to prevent monsters from growing stronger) against playing off-suit to activate special abilities.
Defeat the boss at the end of the dungeon to win together!
If all players are knocked out (no cards left), the party loses.
2+ standard poker decks (different backs recommended)
Character abilities, Treasures, Monsters, Rooms
5 colors: red, blue, green, white, orange
Player aids for each character
Marks turn order (coin, mini, or token)
Deck: High cards (10-K, Aces)
Hand Size: 7 cards
Resources: 3 Stamina
Power: Heavy Strike - Trash monster cards
Deck: Mixed suits (7-Q ♦♣)
Hand Size: 5 cards
Resources: 5 Mana
Power: Arcane Sight - Manipulate monster deck
Deck: Low cards (2-6 all suits)
Hand Size: 6 cards
Resources: 3 Poison
Power: Pickpocket - Steal from monster
Deck: Middle cards (5-9 all suits)
Hand Size: 6 cards
Resources: 4 Harmony
Power: Restore Balance - Help allies
Deck: Extreme values (2-4, J-K)
Hand Size: 5 cards
Resources: 2 Rage
Power: Blood for Blood - Build rage for power
The talisman determines turn order. The holder goes first when responding to the monster's lead, then play continues clockwise. After each trick, the talisman passes clockwise unless a treasure or effect changes this.
You MUST play the led suit if you have it in your hand. You can only play off-suit (and activate powers) if you're void in that suit!
Monster plays: 7♥
Fighter:
K♥Plays on-suit to win
Wizard:
9♣Void in hearts, uses Arcane Sight
Rogue:
3♥Must follow suit
Result: Fighter wins with K♥! Takes all cards to their discard pile. Monster lost this trick, so it gets weaker!
Monster plays: Q♠
Fighter:
10♠Follows suit but loses
Wizard:
J♦No spades! Uses power
Rogue:
4♠Has spades, must play
Result: Monster wins with Q♠! Cards go to monster's won tricks pile. These will become its future hand when it resets!
Fight monsters through trick-taking
Find loot! Draft treasures in turn order
Trade chips for cards or treasures
Recover and revive fallen allies
Survive hazards like darts and pits
Monsters get tougher as you progress:
Gather your party, shuffle those decks, and prepare for an adventure where every card counts! Remember:
May your tricks be clever and your quest successful!