⚔️
Fighter
Master of Combat - Strike Hard, Strike True
Hand Size
7
Starting Resources
3
Stamina (Red)
Deck Focus
High Cards
Starting Deck
20 cards total - Focus on face cards and high values for dominant trick-taking
10, J, Q, K, A
10, J, Q, K, A
10, J, Q, K, A
10, J, Q, K, A
Character Abilities
Heavy Strike OFF-SUIT
After playing any card (on-suit or off-suit), you may trash a card from your hand to trash the top card of the monster's deck.
Note: This ability triggers even when playing on-suit. If you play off-suit without using Heavy Strike, gain 1 Stamina (red) chip.
Shield Bash 1 STAMINA
Spend 1 Stamina after playing your card. Your card is trashed instead of being collected by the monster (if monster would win).
Battle Fury 2 STAMINA
Spend 2 Stamina after playing your card. Your card and one other player's card this trick are trashed instead of being collected by the monster (if monster would win).
🎯 Strategy Tips
  • Use Heavy Strike to thin both your deck and the monster's deck
  • Your high cards dominate tricks - win key tricks to prevent monster resets
  • Shield Bash prevents monster from gaining your card when losing
  • Battle Fury protects multiple cards from feeding the monster
  • Consider letting allies handle early tricks while you dominate late game
🧙
Wizard
Master of Arcane Arts - Knowledge is Power
Hand Size
5
Starting Resources
5
Mana (Blue)
Deck Focus
Mixed Suits
Starting Deck
14 cards in deck - Diamonds and Clubs only, mid-to-high values
7, 8, 9, 10, J, Q, K
7, 8, 9, 10, J, Q, K
Tableau Start: A♦ and A♣ (not in deck)
Character Abilities
Arcane Sight OFF-SUIT
Look at the top 3 cards of the monster's deck. You may rearrange them in any order. If you won this trick, place 1 card from it into your tableau (max 3 cards).
Tableau cards: Can be played instead of from hand. Not counted for void checks. If you play off-suit without using Arcane Sight, gain 1 Mana (blue) chip.
Spell Surge 1 MANA
When playing from your tableau, spend 1 Mana to draw 1 card after the trick resolves.
Mystic Shield 3 MANA
Spend 3 Mana when the monster leads. Cancel the entire trick - all players take back their cards, monster's lead card is trashed.
🎯 Strategy Tips
  • Use Arcane Sight to set up favorable tricks for your party
  • Build a versatile tableau with cards of different suits
  • Your smaller hand size means card selection is crucial
  • Save Mana for emergency shields or critical card draw
  • Coordinate with allies - tell them what's coming next!
🗡️
Rogue
Shadow Striker - Unseen, Unheard, Unstoppable
Hand Size
6
Starting Resources
3
Poison (Green)
Deck Focus
Low Cards
Starting Deck
20 cards total - Setup: Put 10 cards in discard pile (faster deck cycling)
2, 3, 4, 5, 6
2, 3, 4, 5, 6
2, 3, 4, 5, 6
2, 3, 4, 5, 6
Setup: 10 in deck, 10 in discard, draw 6
Character Abilities
Pickpocket OFF-SUIT + 2 POISON
Spend 2 Poison and place them on the monster. If your played card's value is higher than the poison chips on the monster, take the top card from the monster's won tricks pile. You may hide up to 3 cards from hand face-down.
If monster reaches 10+ poison: Burn top 2 cards of its deck and remove all poison. If you play off-suit without using Pickpocket, gain 1 Poison (green) chip.
Toxic Strike 1 POISON
Add 1 poison to the monster without using Pickpocket. Can be used once per trick after playing your card.
Vanish 2 POISON
Spend 2 Poison at the start of a trick. Skip this trick entirely - you don't play a card and can't be affected by the trick's outcome.
🎯 Strategy Tips
  • Hide cards strategically to create voids for power activation
  • Build poison on monster to trigger the 10+ burn effect
  • Low cards make Pickpocket harder - time it carefully
  • Vanish on dangerous tricks or when you have no good plays
  • Coordinate hidden cards to ensure you can activate powers when needed
🥋
Monk
Path of Balance - Harmony Through Discipline
Hand Size
6
Starting Resources
4
Harmony (White)
Deck Focus
Middle Cards
Starting Deck
20 cards total - All suits, middle values for consistent play
5, 6, 7, 8, 9
5, 6, 7, 8, 9
5, 6, 7, 8, 9
5, 6, 7, 8, 9
Character Abilities
Restore Balance OFF-SUIT
If any player won this trick, they may give up to 2 cards from the won trick to other players' discard piles. Draw 1 card.
Perfect for helping allies who need specific cards or redistributing power. If you play off-suit without using Restore Balance, gain 1 Harmony (white) chip.
Inner Peace 1 HARMONY
When using Restore Balance, spend 1 Harmony. Each other player may also draw 1 card.
Meditation 2 HARMONY
Spend 2 Harmony at the start of your turn. Look at your top 5 cards, keep 2, and put the rest on the bottom of your deck in any order.
🎯 Strategy Tips
  • Focus on supporting allies - distribute cards strategically
  • Your middle cards can compete but rarely dominate
  • Use Restore Balance to help allies build combos or get key cards
  • Meditation helps filter your deck for better hands
  • Save Harmony for critical support moments or deck filtering
🔥
Berserker
Fury Unleashed - Pain is Power
Hand Size
5
Starting Resources
2
Rage (Red)
Deck Focus
Extremes
Starting Deck
20 cards total - Mix of very low and very high cards for wild swings
2, 3, 4, J, Q, K
2, 3, 4, J, Q, K
2, 3, J, K
2, 3, J, K
Character Abilities
Blood for Blood OFF-SUIT
Discard 2 cards from your hand, then draw 3 cards. If the monster won this trick, gain 1 Rage chip.
Building Rage through losses turns defeats into future power. If you play off-suit without using Blood for Blood, gain 1 Rage (red) chip.
Rampage 1 RAGE
When using Blood for Blood, spend 1 Rage to draw 4 cards instead of 3.
Berserk Fury 3 RAGE
Spend 3 Rage at the start of a trick. Play 2 cards this trick. If both are the same suit, they combine values for winning. Otherwise, activate Blood for Blood twice.
🎯 Strategy Tips
  • Embrace losing tricks early to build Rage for late game power
  • Use Blood for Blood to cycle through your deck rapidly
  • Your extreme values mean you either dominate or lose badly
  • Save high cards for critical tricks, burn low cards for power
  • Berserk Fury can create massive trick wins or huge card draw