The Dragon's Lair
A Branching Dungeon Crawl for 1-5 Players • 7 Encounters
Start
Combat āš”ļø
Treasure šŸ’Ž
Shop šŸŖ
Rest šŸ•ļø
Trap šŸŽÆ
Boss šŸ’€
Locked Path (needs key)
1A: Goblin Ambush āš”ļø
Monster: Goblin Scout
Special: +1 card if path A
Reward: 2 treasures
1B: Ancient Cache šŸ’Ž
Draw: 3 treasures, keep 1
Curse: Discard 2 cards
Note: No combat
2A: Dart Hall šŸŽÆ
Check: Play 1 card
≤5: Discard 3 cards
6+: Gain 1 chip
2B: Guard Post āš”ļø
Elite Goblin Scout
Special: Has 2 Jokers
Reward: 3 treasures
2C: Merchant šŸŖ
Trade: 2 chips → 3 cards
Buy: 3 chips → treasure
Sell: 5 cards → 1 chip
3A: Orc Camp āš”ļø
Monster: Orc Warrior
Rage: Starts at +1
Reward: Level-2 treasure
3B: Rest Area šŸ•ļø
Heal: Draw 5 cards
Revive: KO → 3 cards
Refresh: +2 chips
4A: Pit Trap šŸŽÆ
Test: Play highest
Face: Safe
Other: Lose hand, draw 3
4B: Spider Lair āš”ļø
Giant Spider
Web: 8 winners skip
Reward: +1 treasure each
4C: Magic Vault šŸ’Ž
Choice per player:
• Draw 7 cards OR
• 3 chips + treasure
5: Dragon's Den 🐲
Dragon Whelp
Immune: Poison
Joker: All discard highest
Hoard: +2 treasures
šŸ° DUNGEON RULES
• Paths: Party votes after each room (majority wins, talisman holder breaks ties)
• Locked: Dashed paths need "Key" treasure (found in treasure rooms)
• Time: After room 4, Ancient Dragon gains +1 card per additional room
• Dragon Fear: KO in room 5 → terrified (hand -2, no treasure draws)
šŸ‰ ANCIENT DRAGON - FINAL BOSS
Base: 6 + 3 (room) + players + time bonus
Phase 1: Middle card, no chip gains
Phase 2 (½ hand): Highest black/lowest red
Phase 3 (≤3): Highest + regeneration
Victory: Legendary treasure each!
Path: Start → 1A/1B → 2A/2B/2C → 3A/3B → 4A/4B/4C → 5 → Boss Min Rooms: 6 | Max: 7+