Monster: Goblin Scout
Special: +1 card if path A
Reward: 2 treasures
Draw: 3 treasures, keep 1
Curse: Discard 2 cards
Note: No combat
Check: Play 1 card
ā¤5: Discard 3 cards
6+: Gain 1 chip
Elite Goblin Scout
Special: Has 2 Jokers
Reward: 3 treasures
Trade: 2 chips ā 3 cards
Buy: 3 chips ā treasure
Sell: 5 cards ā 1 chip
Monster: Orc Warrior
Rage: Starts at +1
Reward: Level-2 treasure
Heal: Draw 5 cards
Revive: KO ā 3 cards
Refresh: +2 chips
Test: Play highest
Face: Safe
Other: Lose hand, draw 3
Giant Spider
Web: 8 winners skip
Reward: +1 treasure each
Choice per player:
⢠Draw 7 cards OR
⢠3 chips + treasure
Dragon Whelp
Immune: Poison
Joker: All discard highest
Hoard: +2 treasures
š° DUNGEON RULES
⢠Paths: Party votes after each room (majority wins, talisman holder breaks ties)
⢠Locked: Dashed paths need "Key" treasure (found in treasure rooms)
⢠Time: After room 4, Ancient Dragon gains +1 card per additional room
⢠Dragon Fear: KO in room 5 ā terrified (hand -2, no treasure draws)
š ANCIENT DRAGON - FINAL BOSS
Base: 6 + 3 (room) + players + time bonus
Phase 1: Middle card, no chip gains
Phase 2 (½ hand): Highest black/lowest red
Phase 3 (ā¤3): Highest + regeneration
Victory: Legendary treasure each!