🃏 JOKER RULES
When a monster plays a Joker, only a 2 can defeat it
ALL cards are considered on-suit when a Joker is led
Players do NOT activate character powers when responding to a Joker
All played cards compete for the trick (except 2s beat the Joker)
🎴 SPECIAL CARD INTERACTIONS
If a player plays the EXACT same suit AND rank as another card in the trick, the second played card is considered higher
If a player plays off-suit but DOESN'T activate their character power, they collect 1 chip of their character's color
Monster always leads each trick (plays first)
Players respond clockwise from the talisman holder
Monster Hand Size Formula
Hand Size = X + Y + R
• X = Number of players
• Y = Monster's base value (varies by monster)
• R = Room level (1, 2, or 3)
Example: Goblin Scout (Y=3) vs 3 players in Room Level 1:
Hand Size = 3 + 3 + 1 = 7 cards
Monster Reset Cycle
1. Monster plays cards from hand until empty
2. When hand is empty, monster is vulnerable
3. If monster has won tricks: Shuffle won tricks → New deck → Deal new hand
4. If monster has NO won tricks: Monster is DEFEATED!
5. Reset continues until monster is defeated
Combat Flow
Each Trick
1. Monster leads by playing a card
2. Players respond in talisman order
3. Highest on-suit card wins all cards
4. Winner takes cards to their discard
5. Talisman passes clockwise
6. Repeat until monster's hand is empty
⚔️ Universal Monster Strategy
- Feed low cards early to prevent monster from building a strong deck
- Win tricks containing high cards to keep them from the monster
- Coordinate who wins tricks - not everyone needs to compete
- Watch the monster's won trick pile - it becomes their next hand!
- Save 2s for defeating Jokers when they appear
- Use duplicate cards strategically - the second beats the first!
- Playing off-suit without powers can help build resources