Watch how teams communicate through card play
4 players in 2 teams: Blue Team (Alice & Bob) and Green Team (Carol & Dave)
Safely evacuate the defecting scientist from the laboratory
Key Concept: Each player has their own message area. Cards are added when:
All cards face your teammate for communication!
Each player places one card from their hand into their own message area:
Alice's Thinking: "Bob and I need a vehicle at the Laboratory. I'll start my message with 'VEHICLE' to hint at what we need!"
Players are dealt trick cards. When a player can't follow suit, they place their card in their message area facing their teammate:
Alice leads with 10โ (Spades)
Carol plays 3โ (follows suit)
Bob has no Spades! He plays 7โฅ off-suit
Since Bob couldn't follow suit, his 7โฅ is placed in his message area facing Alice:
Bob's thinking: "Perfect! Alice will see this and know we need a vehicle!"
Dave plays 2โ (follows suit)
Alice wins the trick! (10โ is highest)
As the trick winner, Alice can take ANY card from the trick (10โ , 3โ , 7โฅ, or 2โ ) and add it to her message area:
Alice's choice: "I'll take Dave's 2โ with 'CAMERA' - it might help our surveillance mission later!"
Alice leads with 5โฃ (Clubs)
Carol has no Clubs! She plays 3โฆ off-suit
Carol's 3โฆ is placed in her message area facing Dave:
Carol's thinking: "I'll signal Dave about a potential steal mission!"
Bob plays Jโฃ (follows suit)
Dave has no Clubs! He plays 8โฅ off-suit
Dave adds to his message area, communicating with Carol:
Bob wins the trick! (Jโฃ is highest)
Bob won with Jโฃ and can take ANY card from the trick (5โฃ, 3โฆ, Jโฃ, or 8โฅ):
Bob's choice: "I'll take Dave's 8โฅ with 'DRIVE' - it reinforces our vehicle message!"
At the end of the round, each player's message area contains all their accumulated cards:
Alice's Analysis: "Bob's message clearly shows 'VEHICLE' + 'DRIVE' heading 'NORTH' - he wants me to get transportation! My 'VEHICLE' + 'CAMERA' tells him I understand and might need surveillance too."
Carol's Analysis: "Dave has 'ELIMINATE' and I have 'STEAL' + 'CAMERA' - maybe we should steal surveillance equipment or eliminate someone with a camera?"
Alice decides to use her next turn to move a vehicle to help complete their mission:
On her turn, Alice picks up an object:
Action: Pick up Vehicle token from Safe House
Then later, she can move to the Laboratory and drop it off!
At the end of the round, teams can attempt missions:
Bob reveals the "Extract Scientist" mission and points out:
Result: Blue Team scores 1 point!
๐คซ Pre-Game Strategy: Before the round starts, partners can secretly agree on signals to indicate whether cards should be read as genuine messages or counter-intelligence!
Alice and Bob secretly agreed before the game:
Bob needs to play a card but doesn't want to help the opponents:
Bob's move: *pauses dramatically before playing* (Signal: This is misdirection!)
Alice understands: "That pause means 'BOMB' is fake - ignore it and focus on his other messages."
Opponents think: "Oh no, they're planning to use explosives!"
Experienced teams might develop complex signals:
Remember: No talking or overt communication during rounds! All signals must be subtle enough that opponents might not notice, but clear enough for your partner to understand.
Example: "MOSQUITO" + "SWAT" could mean:
Context and your team's shared understanding are key!
Remember: Your opponents are watching the messages too! Sometimes misdirection is as valuable as communication.