A trick-taking game of secret communication and covert operations
Teams use trick-taking to build coded messages, revealing hidden missions only when they can complete them. Success unlocks new elements and drives the game forward.
Each player adds 1 card from their hand to the shared message area, choosing orientation (word showing) or face-down (symbol showing).
Play standard trick-taking (follow suit if possible). When a player cannot follow suit, their played card is automatically added to the shared message area, with the player choosing its orientation (word showing or face-down for symbols).
Message Building: Off-suit cards become messages - use this strategically to communicate with your partner or disrupt opponent communications!
Board Actions: Players may take one action on their turn:
Special Suit Rule: Can be played anytime, but if you win with a special card, no one may add to the message from that trick.
Teams may attempt missions by revealing them if they believe requirements are met:
After successful missions, those teams add new elements (locations/POIs) with their token and shuffle corresponding cards into their Mission deck.
Replace all resolved missions with new ones from hand.
Remember: The art of Dead Drop is in subtle communication. Your teammates must decode your intentions from limited information!
Failed missions become equipment cards with special abilities:
Key Design Principle: Every rule serves the core experience of hidden communication and collaborative deduction.
Download and print your own copy of Dead Drop:
Print Tips: Use cardstock (110lb+) for cards. Print at 100% scale on letter-size paper.