Gameplay Examples

Learn how to play Deep Pockets through these detailed turn examples

Example Turn: Sarah's Risky Dive

The Setup

It's Sarah's turn. She's trailing behind Tom by 12 points and needs to make up ground. She's been collecting maps (has 2 already) and could really use more to hit the 4-map bonus.

The Dive Begins

Sarah draws her first card...
GOLD
3
Current Pressure
2

Sarah thinks: "Good value, but already 2 pressure. I'll keep going."

She draws another card...
GOLD
3
MAP
1
Current Pressure
3

Sarah thinks: "A map! If I get one more, I'll have 4 total for the bonus. Let me push a bit more..."

She continues drawing...
GOLD
3
MAP
1
COMPASS
2
Current Pressure
6

Sarah thinks: "6 pressure already! That compass has 3 dots. But I still need another map..."

🤔 Decision Point: Sarah has 6 pressure. Drawing another card is risky - if it has 4 or more pressure dots, she'll burst! But she really wants that map bonus.
Sarah decides to risk it and draws one more card...
GOLD
3
MAP
1
COMPASS
2
RUBY
3
Current Pressure
8

Sarah: "Whew! 8 pressure. I'm stopping here!"

Tom's Division

Now Tom must divide the 4 cards into two groups. He knows Sarah has been collecting maps...

Tom thinks carefully and creates these two groups:
Group A
GOLD
3
RUBY
3

Total Value: 6 points

Group B
MAP
1
COMPASS
2

Total Value: 3 points (but has the map!)

Tom's strategy: "I know Sarah wants maps. If I put the map with the low-value compass, she'll have to choose between higher immediate points or her map collection strategy."

Sarah's Choice

Since Sarah didn't burst (stayed under 10 pressure), she gets to choose first.

Sarah's dilemma:
- Group A: 6 points immediate value
- Group B: Only 3 points, but contains the map she needs
- With the map from Group B, she'd have 3 maps total (still need 1 more for the bonus)

Sarah chooses: "I'll take Group B. I'm investing in the map strategy!"

Tom receives Group A (the Gold 3 and Ruby 3).

Example: Pressure Burst!

When Greed Goes Wrong... Or Does It?

Let's see what happens when a player gets too greedy. It's Tom's turn and he's drawn these cards:

GOLD
5
ANCHOR
2
EMERALD
4
Current Pressure
7

Tom sees a Gold 5 already revealed - that's huge! He decides to draw one more...

GOLD
5
ANCHOR
2
EMERALD
4
GOLD
4
Current Pressure
10
BURST! 💥
Tom's diving bell runs out of air! He must surface immediately.

The Penalty: Because Tom burst, Sarah must divide the cards as evenly as possible (2 cards in each group since there are 4 total), but she gets to choose first!

Group A
GOLD
5
EMERALD
4

9 points

Group B
GOLD
4
ANCHOR
2

6 points

Sarah: "Since you burst, I have to divide evenly but I choose first. I'll take Group A with 9 points!"

Tom is left with Group B (only 6 points). However, with 4 cards worth 15 total points, the forced even split still guaranteed him 6 points!

Example: Strategic Bursting!

When Bursting Might Help

It's late in the game. Tom is ahead by 20 points and knows Sarah needs exactly 1 more map for the 10-point bonus. Tom has drawn these cards:

MAP
1
CURSED
-2
CURSED
-2
GOLD
2
GOLD
1
Current Pressure
6

Tom's thinking: "I've drawn that map Sarah desperately needs, plus 2 cursed relics. If I stop now, Sarah will divide unfavorably but still put the map with the cursed relics, and she'll take it for the map bonus."

Tom decides to intentionally burst! He draws more cards to reach 10+ pressure...
MAP
1
CURSED
-2
CURSED
-2
GOLD
2
GOLD
1
GOLD
3
Current Pressure
10
BURST! 💥

The Result: Now Sarah must divide 6 cards evenly (3 and 3). Tom picks first.

Sarah's forced division - Option A

Map, Cursed, Cursed = -3 points (but map bonus!)

Sarah's forced division - Option B

Gold 3, Gold 2, Gold 1 = 6 points

Tom chooses: "I'll take the 6 points from the gold cards."

Sarah gets: The map and 2 cursed relics (-3 points, but the map completes her set for 10 points total!)

This example shows bursting is rarely beneficial. If Tom hadn't burst, Sarah would divide the cards and likely put all the bad cards together, then choose the pile without them. By bursting, Tom forced an even split but still ended up helping Sarah get her crucial map! The lesson: bursting usually helps your opponent more than you.

Scoring Example

End Game Scoring

The game has ended. Let's calculate Sarah's final score:

Sarah's Treasure Pile

Gold Cards:

3
3
5

Gem Cards:

RUBY
3
RUBY
3
RUBY
4
EMERALD
2

Map Cards:

1
1
1
1

Artifact Cards:

COMPASS
2
COMPASS
2
ANCHOR
2

Cursed Relics:

-2
-2
-2

Score Calculation:

Gold (3 + 3 + 5) 11 points
Ruby Gems (3 + 3 + 4) 10 points
Ruby Set Bonus (3 matching) +3 points
Emerald Gem 2 points
Maps (4+ maps = 10 points total) 10 points
Artifacts (2 + 2 + 2) 6 points
Compass Pair Bonus +5 points
Cursed Relics (exactly 3 = +15 total) +15 points
TOTAL SCORE 62 points
Sarah's strategic collection of maps and her lucky exactly-3 cursed relics gave her a strong finish!

Strategy Tips from Examples