Complete Rules

Quick Reference: Draw treasure cards one at a time. Stop before reaching 10 pressure dots or burst! Your opponent divides the cards, you choose which pile to keep (unless you burst, then they choose first).

Components

Card Anatomy

Treasure Type
GOLD
5
Point Value
Pressure Dots

Each treasure card displays:

Setup

  1. Shuffle all 80 treasure cards to form a face-down deck
  2. Decide who goes first (youngest player or whoever held their breath longest)
  3. Place the deck between both players where both can reach it

How to Play

1
Dive Phase

Draw cards, track pressure

2
Division Phase

Opponent splits cards

3
Choice Phase

Choose your pile

1. Dive Phase

Diving Strategy: High-value cards often have more pressure dots. Balance risk vs. reward!

2. Division Phase

3. Choice Phase

End Turn

After both players have taken their cards, play passes to your opponent who begins their dive phase.

Pressure Burst: If your total pressure dots reach 10 or more, you must immediately stop drawing! Your diving bell has run out of air. When you burst: Strategic Note: Sometimes intentionally bursting can be advantageous if you've drawn many high-value cards!

Scoring

Game End

The game ends when the deck runs out. If players agree, shuffle the discard pile once to continue playing.

Treasure Scoring

Treasure Type Base Value Bonus Scoring
Gold Face value (1-5) None
Gems Face value (2-4) +3 points for each set of 3 matching gems
Maps 1 point each If you have 4+ maps: 10 points total instead
Artifacts 2 points each +5 points for each matching pair
Cursed Relics -2 points each If you have exactly 3: +15 points total instead
Scoring Example: If you have 3 Ruby gems (value 3 each), you score 9 points for their face value plus 3 bonus points for the complete set, totaling 12 points!

Final Scoring

  1. Count up all treasure values
  2. Add any applicable bonuses
  3. Subtract points for cursed relics (unless you have exactly 3)
  4. Highest total wins!
  5. In case of a tie, the player with the most individual cards wins

Strategy Tips

Variants

Beginner Mode

  • Remove cursed relics from the deck
  • Pressure burst at 12 instead of 10
  • Perfect for learning the game

Advanced Mode

  • Add "Kraken" cards: 2 Kraken = immediate burst
  • Include "Air Pocket" cards: reduce pressure by 2
  • More tactical and unpredictable

Quick Game

  • Use only 60 cards
  • First to 50 points wins
  • Great for shorter play sessions

Card Distribution

The 80-card deck contains:

Quick Rules Summary

  1. Draw cards until you want to stop (or burst at 10+ pressure)
  2. Opponent divides the cards into two piles
  3. You choose a pile (or they choose first if you burst)
  4. Score points for treasures plus bonuses for sets
  5. Most points wins!